This week Bert shows how we can auto-align layers to merge content from multiple photos.
Posts Tagged ‘Pixel Playground’
This week Bert has the bright idea to demonstrate how to create a lightbulb. He begins by creating the vector paths for the base of the bulb and then paints in the various sides to create a sense of depth. After painting in the shadows, he draws the paths for the bulb itself including the filament. From there he creates a layer for the outside of the bulb and changes its properties to give it depth, but maintain its transparency. Finally he completes the design with a few outer glows to illuminate the bulb.
In this week’s Pixel Playground technique, Bert Monroy shows us how to create a neon light tube. He begins by meticulously choosing the proper size of his brush, and then paints in a solid color for the base of the tube. Next, with the addition of a few layers effects, the tube gets some depth. From there he lowers the transparency and paints in a few areas to add realism. Finally, he brushes in some debris at the end of the tube to give a realistic neon-tube look, and complete the piece. Bert even throws in a bonus technique at the end to show us how to create the connector for the neon tube.
This week Bert shows us how to create a stone wall using a variety of textures. He starts out by using the pen tool to draw in the pattern for the bricks. Next he uses the filter gallery to add a stone texture to the pattern for a sense of realism. From there he uses a custom brush to paint in weathering and colored texture and then uses another brush to add damage to the wall. Finally, with a unique layer effect he is able to paint and draw in shapes to virtually chip away at the wall. Check out this week’s video on lynda.com, and get started.
This week Bert takes us through the final steps to complete the golden boat medallion by taking last week’s results into the third dimension.
Picking up where he left off last week, Bert takes us through the steps to add details and a nice shine to the golden boat medallion. He begins by adding a second color to the stroke on a new layer, which adds depth to the design with the help of a layer effect. Next, he adds a label to the bottom of the medallion and applies a similar embossing effect. Finally, he paints in the shine to give a sense of realism to this piece. Join us next week for the third and final video of this project!
This week Bert starts off by drawing some simple shapes for the frame of the medallion, then jumps in to demonstrate how you can trace a reference image even if it is low resolution. From there he brings the paths into the frame and adds a stroke to finish this stage of the project. Join us next week for part 2!