Posts Tagged ‘Photoshop’

Creating water ripples in Photoshop: Pixel Playground

Published by | Friday, March 14th, 2014

Creating water ripples in Photoshop

For the next few weeks, Bert is going to take time to share some of the techniques used to great effect in his digital painting Oyster Bar. This week he offers some tips on creating water ripples in Photoshop.

Nondestructive dodging and burning: Deke’s Techniques

Published by | Tuesday, March 11th, 2014

Welcome back to Deke’s Techniques! Today, Deke returns to the panoramic photography he pieced together of the Guggenheim Museum in Bilbao, Spain, and shows you how to add a sense of drama with the Dodge and Burn tools and a saturation adjustment in Photoshop. When we say drama, we’re talking incredible color, shadows, and highlights. And he does all of it nondestructively, by isolating the dodging and burning on a separate layer.

Create realistic rust: Pixel Playground

Published by | Friday, March 7th, 2014

This week Bert finishes up his trilogy of tutorials on how he created his digital painting of a railway scene, “Damen.” Today’s tutorial explores how to create realistic rust from scratch in Adobe Photoshop, an effect he put to good use weathering the metal surfaces of his painting.

Build a panorama in Photoshop: Deke’s Techniques

Published by | Tuesday, March 4th, 2014

Correcting a distorted panorama

It’s hard to capture architecture in standard photographs—especially contemporary architecture such as the Guggenheim Museum Bilbao in Spain, which can call itself, without boasting, “the most important structure of its time.” Buildings like the Guggenheim Bilbao and its surrounding landscape are what panoramas are made for.

In this episode of Deke’s Techniques, Deke shows how to stitch 19 different photographs of the museum into a gorgeous panorama in Photoshop, and then use the Adaptive Wide Angle filter to correct any distortion that results. The technique quickly revisits the Photomerge feature covered in previous episodes and then shows you how to straighten and correct details in the image using the filter’s Correction options. Deke also crops the photo and rebuilds missing areas of the sky with Content-Aware Fill—and corrects any of the telltale, repeating details this tool can sometimes introduce.

Create bolts in Photoshop: Pixel Playground

Published by | Friday, February 28th, 2014

Create bolts in Photoshop

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This week, Bert continues to explore the digital techniques that went into his painting “Damen.” Today’s tutorial focuses on how to create bolts and rivets from scratch in Adobe Photoshop.

Deleting photobombers with Photoshop: Deke’s Techniques

Published by | Tuesday, February 25th, 2014

Delete photobombers with Photoshop

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You’ve got a great location, a great group of friends, a great camera. All the makings of a great shot, right? But you get the file off the camera and onto your computer and lo and behold: a photobomber appears. Some person detracting from the main event, intentionally or not. Happily, with the tools in Adobe Photoshop, you can remove unwanted guests or any other undesired elements from your photographs. You don’t even need the latest version of Photoshop. In fact, in this week’s episode of Deke’s Techniques, Deke takes you through the old-school method for removing a photobomber from an otherwise fantastic photo. These are results you’re not going to get with Content-Aware Fill, the Patch tool, or even the brand-new Content-Aware Move tool. No, you have to go back to the basics. We’re talking Photoshop version 3, circa 1994 basics. Watch today’s free video to learn how.

Create a train car in Photoshop: Pixel Playground

Published by | Friday, February 21st, 2014

Creating a train in Photoshop

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This week Bert begins digging into the making of his digital painting “Damen,” which will be his focus for the next few episodes of Pixel Playground. Today’s tutorial shows how he created multiple train cars for the painting.

Bert deconstructs how he built the face of the train from a series of Photoshop layers. Next he takes a complete train and scales it into the proper perspective with a slight tilt to add a sense of movement on the tracks. And he wraps this week’s tutorial up by showing how to repeat this technique a few more times and create an even longer train.

Creating a wood floor in Photoshop: Pixel Playground

Published by | Friday, February 14th, 2014

Create a wood floor in Photoshop

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Bert wraps up his three-part magazine cover project this week by teaching us how he created a realistic wood floor in Photoshop for his cinema setting. He begins the process by running a series of Adobe Photoshop filters to create a textured effect that will eventually become wood grain in his floor. Next he uses the Liquefy filter to distort the texture into more organic shapes that represent the natural pattern of growth rings inside wood. He finishes the technique by individually coloring and moving around pieces of the newly created “wood” texture to create a realistic, interlocking wood floor.