This week Bert finishes up his trilogy of tutorials on how he created his digital painting of a railway scene, “Damen.” Today’s tutorial explores how to create realistic rust from scratch in Adobe Photoshop, an effect he put to good use weathering the metal surfaces of his painting.
Posts Tagged ‘Photoshop’
It’s hard to capture architecture in standard photographs—especially contemporary architecture such as the Guggenheim Museum Bilbao in Spain, which can call itself, without boasting, “the most important structure of its time.” Buildings like the Guggenheim Bilbao and its surrounding landscape are what panoramas are made for.
In this episode of Deke’s Techniques, Deke shows how to stitch 19 different photographs of the museum into a gorgeous panorama in Photoshop, and then use the Adaptive Wide Angle filter to correct any distortion that results. The technique quickly revisits the Photomerge feature covered in previous episodes and then shows you how to straighten and correct details in the image using the filter’s Correction options. Deke also crops the photo and rebuilds missing areas of the sky with Content-Aware Fill—and corrects any of the telltale, repeating details this tool can sometimes introduce.
This week, Bert continues to explore the digital techniques that went into his painting “Damen.” Today’s tutorial focuses on how to create bolts and rivets from scratch in Adobe Photoshop.
You’ve got a great location, a great group of friends, a great camera. All the makings of a great shot, right? But you get the file off the camera and onto your computer and lo and behold: a photobomber appears. Some person detracting from the main event, intentionally or not. Happily, with the tools in Adobe Photoshop, you can remove unwanted guests or any other undesired elements from your photographs. You don’t even need the latest version of Photoshop. In fact, in this week’s episode of Deke’s Techniques, Deke takes you through the old-school method for removing a photobomber from an otherwise fantastic photo. These are results you’re not going to get with Content-Aware Fill, the Patch tool, or even the brand-new Content-Aware Move tool. No, you have to go back to the basics. We’re talking Photoshop version 3, circa 1994 basics. Watch today’s free video to learn how.
This week Bert begins digging into the making of his digital painting “Damen,” which will be his focus for the next few episodes of Pixel Playground. Today’s tutorial shows how he created multiple train cars for the painting.
Bert deconstructs how he built the face of the train from a series of Photoshop layers. Next he takes a complete train and scales it into the proper perspective with a slight tilt to add a sense of movement on the tracks. And he wraps this week’s tutorial up by showing how to repeat this technique a few more times and create an even longer train.
Bert wraps up his three-part magazine cover project this week by teaching us how he created a realistic wood floor in Photoshop for his cinema setting. He begins the process by running a series of Adobe Photoshop filters to create a textured effect that will eventually become wood grain in his floor. Next he uses the Liquefy filter to distort the texture into more organic shapes that represent the natural pattern of growth rings inside wood. He finishes the technique by individually coloring and moving around pieces of the newly created “wood” texture to create a realistic, interlocking wood floor.
Welcome back to Deke’s Techniques! Today’s episode takes you on a trip in the “not-so-way-back machine” as we revisit an Adobe Photoshop technique from January. Deke will show you how to upsample another teeny tiny image, but this time it’s a flat file—no layers at all—and he’ll show you how to perform the resampling in CS6 and earlier versions of Photoshop. This technique shows how you can get great results even from images without a lot of data.
Watch the free video below as Deke takes a 578×750 pixel, .5 MB file and transforms it into a 1,400 percent larger version of itself with Photoshop CS6. He also shows how to mimic the results you get from the Creative Cloud upsampling algorithm with an application of Unsharp Mask.
Bert continues his magazine-cover tutorial series this week by focusing on how he created a softly lit lamp within the scene using Illustrator and Photoshop.
He begins in Adobe llustrator, creating a vector outline for the lamp. Once the basic outline has been completed, he pastes the resulting paths into Photoshop to add depth, relief, and texture to the lamp. After adding some layer effects to flesh out the base, he finishes by adding a texture to the shade, and a glowing light underneath it for a final touch of realism.