The history of Softimage is interwoven with the history of 3D animation. The program goes back to the 1980s, when it became the first go-to software tool for character animation. The dinosaurs in Jurassic Park? Animated in Softimage 3D. In fact, many early CG milestones used Softimage. In the mid-1990s, Microsoft purchased Softimage Co. and ported Softimage 3D to Windows. The software was then purchased by Avid Technology a few years later, where it became Softimage XSI, then sold again to Autodesk. And with every one of those changes, the software lost momentum; it never fully recovered.
If you take a look at our list of Maya courses, you’ll see six new Maya Essentials titles designed to introduce the basics of Maya in simple installments. Together, these six courses provide a more flexible approach to learning Maya.
In the series, I cover the nuts and bolts of Maya, from the interface, modeling, and materials, to rendering and animation. This modular series is divided into six courses, each no more than an hour or two long. Start at the first course and work your way to the end, or watch one course that interests you. The Maya Essentials courses are available to watch in any order at any time, so it’s your choice.
We’re also exploring the Essentials format for other large software packages, so let us know what you think of this new format. Your feedback is always appreciated.
Animating characters in Maya can be a lot of fun. Fighting with a difficult character rig, however, can sap the joy out of animating. Character Rigging in Maya is a course designed to help you create character rigs that are both robust and easy to animate.
A deeper, more technical update to the Maya 8.5 Character Rigging course, Character Rigging in Maya covers the basics of Maya’s rigging tools, then goes deep into how these tools are used to create a complete character rig, including skeletons, forward and inverse kinematics switches, and the skinning of characters to skeletons.
Some of the more technical topics covered include expressions and scripts that help automate the rig and make it easier to animate, and the process of creating an advanced facial rig that shows a variety of ways to create sophisticated controls to manage complex facial expressions (which I find particularly useful.)
If you’ve seen the Character Animation Fundamentals with Maya course on lynda.com, you may notice Character Rigging in Maya creates its rig with the same character used in the animation course. It’s not the same old character, though—we’ve have thrown in a few updates to the rig to make the character rigging techniques even more interesting.
We’re very committed to character animation here at lynda.com, so if you’re into animation, stay tuned for more character courses in the coming months.