Posts Tagged ‘Adobe Photoshop’

Creating a wood floor in Photoshop: Pixel Playground

Published by | Friday, February 14th, 2014

Create a wood floor in Photoshop

Explore Pixel Playground at lynda.com.


Bert wraps up his three-part magazine cover project this week by teaching us how he created a realistic wood floor in Photoshop for his cinema setting. He begins the process by running a series of Adobe Photoshop filters to create a textured effect that will eventually become wood grain in his floor. Next he uses the Liquefy filter to distort the texture into more organic shapes that represent the natural pattern of growth rings inside wood. He finishes the technique by individually coloring and moving around pieces of the newly created “wood” texture to create a realistic, interlocking wood floor.

Enlarge a low-res photograph in Photoshop: Deke’s Techniques

Published by | Tuesday, February 11th, 2014

Upsample an image in Photoshop

Explore Deke’s Techniques at lynda.com.


Welcome back to Deke’s Techniques! Today’s episode takes you on a trip in the “not-so-way-back machine” as we revisit an Adobe Photoshop technique from January. Deke will show you how to upsample another teeny tiny image, but this time it’s a flat file—no layers at all—and he’ll show you how to perform the resampling in CS6 and earlier versions of Photoshop. This technique shows how you can get great results even from images without a lot of data.

Watch the free video below as Deke takes a 578×750 pixel, .5 MB file and transforms it into a 1,400 percent larger version of itself with Photoshop CS6. He also shows how to mimic the results you get from the Creative Cloud upsampling algorithm with an application of Unsharp Mask.

Creating a lamp: Pixel Playground

Published by | Friday, February 7th, 2014

Creating a lamp in Photoshop

Bert continues his magazine-cover tutorial series this week by focusing on how he created a softly lit lamp within the scene using Illustrator and Photoshop.

He begins in Adobe llustrator, creating a vector outline for the lamp. Once the basic outline has been completed, he pastes the resulting paths into Photoshop to add depth, relief, and texture to the lamp. After adding some layer effects to flesh out the base, he finishes by adding a texture to the shade, and a glowing light underneath it for a final touch of realism.

Upsampling a composition: Deke’s Techniques

Published by | Tuesday, January 28th, 2014

Upsampling a composition

Explore Deke’s Techniques at lynda.com.


Upsampling is one of the most misunderstood topics in Adobe Photoshop. When you increase your image size without upsampling, you’re not increasing the number of pixels in that image; you’re simply spreading them over a larger area. As a result, you can end up with a pixelated, low-resolution image. But when you upsample your image, Photoshop interpolates or makes up extra pixels based on the information in the surrounding pixels. It’s not magic, not a special formula. But your mileage may vary. Photoshop treats different types of layers (backgrounds, text, Smart Objects, etc.) differently when you scale. Knowing how the layers in your image will react to upsampling can help you make adjustments beforehand that will result in a better final image. In this episode of Deke’s Techniques, Deke explains exactly how different layers react to resizing, and then shows you how to use the Median and Gaussian Blur filters to smooth out problem areas in an image before you resize it.

Weathering metal details: Pixel Playground

Published by | Friday, January 24th, 2014
Weathering metal surfaces with Photoshop

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This week Bert finishes up his work on the red truck project by focusing on how to create a weathered look on its metal details. He begins with a simple shape but quickly adds some noise to give it texture. From there Bert runs a series of Adobe Photoshop filters to blur and distort the noise, and to give it a unique look. Finally he warps the texture around the shape of this piece and paints in new colors to give it that weathered look.

Realistic metal perforations in Photoshop: Pixel Playground

Published by | Friday, January 17th, 2014

Realistic metal perforations in Photoshop

Explore Pixel Playground at lynda.com.


Continuing with Bert’s red truck project, this week we learn how to create realistic metal perforations in Adobe Photoshop. This project is simple but effective since it’s created from just a few colors and layer effects. Bert starts out by creating a black oval on a red background. Next, he applies a series of layer effects to give it depth and a consistent light source. He completes the technique by offsetting the various effects and applying some texture via the add noise filter.

Delicious like bacon: 3D printing comes to Photoshop CC

Published by | Thursday, January 16th, 2014

3D printing features in Photoshop CC
3D printing is a lot like bacon: Everyone’s talking about it these days—and it’s popping up in places you wouldn’t expect. The latest news is that Adobe Photoshop CC’s new release includes 3D printing tools.

I’m creating an upcoming course on these new features for lynda.com. As I started researching them, I was admittedly skeptical. Having worked with more advanced 3D software like Maya (check out my lynda.com course on modeling for 3D printing with Maya), I thought Photoshop’s previous 3D tools felt rather bolted-on. So it was with cautious optimism that I looked into Adobe’s plans. What I found was pleasantly surprising—including some features that have been lacking in more specialized 3D printing software.

Create realistic chrome reflections in Photoshop: Pixel Playground

Published by | Friday, January 10th, 2014
Creating realistic chrome in Photoshop

Explore Pixel Playground at lynda.com.

Picking up where we left off, Bert shows us how to create realistic chrome reflections in the trim of a headlight. He begins by sharing a classic technique using the Adobe Photoshop Spherize filter that still works today. His is a more modern process involving the Warp tool to bend images into the reflections around the light. He finishes by adding a few additional layers with reflections from other areas of the scene.