Author Archive

An introduction to mic types and how they work

Published by | Tuesday, October 30th, 2012

Have you ever wondered how dynamic, ribbon, and condenser mics vary in function, price, and utility? Or how a mic picks up sound, and how that mic’s pickup pattern might affect its placement in the recording process? In this blog post, I will explore these questions offering visual examples from our recently released Audio course, Audio Recording Techniques.

How dynamic, ribbon, and condenser mics differ

Microphone technology is fascinating. A dynamic mic utilizes a metallic diaphragm that moves a thin coil of wire wrapped around a magnet to convert acoustical energy into electrical energy. In contrast, a ribbon mic uses a very thin strip of aluminum foil as a diaphragm, which enables it to move quickly in reaction to acoustic sound, yielding great high-frequency response. Condenser mics utilize a different setup. They have two electrically charged plates, one that moves as the diaphragm and one that’s fixed. This design allows for the mic to respond well to very dynamic audio signals.

Check out this video from Chapter 2 of Audio Recording Techniques to see the inner workings of dynamic, ribbon, and condenser mics, and to learn more about their characteristics and applications:

How microphones pick up sound

Microphones receive sound either directionally (from one direction only), omnidirectionally (from all directions at once), or somewhere in between. The way a mic receives sound is called the pickup pattern, and four patterns are typically found in mic design: omnidirectional, cardioid, hypercardioid, and figure 8. A cardioid pickup pattern is heart-shaped and enables a mic to pick up audio signals directionally. Thus, when you point a cardioid mic at a sound source, the mic will pick up the sound from the direction of that source, but will not pick up nearly as much sound from sources coming from other directions. Hypercardioid patterns are even more focused and directional than cardioid patterns, and mics with figure 8 pickup patterns record sound from the front and back sides of the mic, but don’t pick up anything on the sides (hence the pattern name figure 8). In contrast, mics with omnidirectional patterns pick up sound equally from all directions at once.

Regardless of the pickup pattern, a mic doesn’t actually pick up frequencies in the exact same pattern. For example, a Shure SM58 dynamic mic picks up lower frequencies in more of an omnidirectional pattern, while picking up higher frequencies in a hypercardioid pattern. In microphone manuals, pickup patterns at different frequencies are often shown as confusing 2D diagrams. Interpreting these diagrams is a frustrating challenge because they’re really meant to show 3D shapes. We took this conundrum into account and added 3D renderings of omnidirectional, cardioid, hypercardioid, and figure 8 pickup patterns to Chapter 2 of our Audio Recording Techniques course:

Audio Recording Techniques  goes way beyond the microphone and recording basics. Follow author Bobby Owsinski as he walks through the recording process of an entire song (Simply Falling by the artist Iyeoka) with A-list session musicians in a top-of-the-line studio. Plus, check out the course to learn about recording techniques for all types of instruments, including drums, guitars, keyboards, bass, strings, horns, and vocals, and to see more 360-degree, 3D visualizations, which provide a unique perspective on recording equipment, players, and mic placements.

 

Interested in more?
• All audio courses on lynda.com
• All courses by Bobby Owsinski on lynda.com

Suggested courses to watch next:
Audio Mixing Bootcamp
Foundations of Audio: Compression and Dynamic Processing
Music Editing for TV and Film in Pro Tools
Digital Audio Principles 

 

Playing the Smart Strings in GarageBand for iPad

Published by | Friday, September 28th, 2012

You may find the Apple iPad touchscreen useful for many things in your everyday life, but did you know that you could use it to play violin, viola, cello, and upright bass? Even if you use a different Digital Audio Workstation (DAW) for your music production, you might want to consider using Smart Strings in GarageBand for iPad if adding a string part to your songs is something that interests you.

In iPad Music Production: GarageBand, Garrick Chow shows how to play the Smart Strings, including how to play in chord mode and note mode. In chord mode, the chords are made by up to five instruments: 1st violin, 2nd violin, viola, cello, and bass, or any combination of the five. Choose the key of the song and eight chord strips appear, one for every chord in that key.

Tap a chord strip to play short (pizzicato) chords. Slide your finger back and forth across the chord strip to create longer (legato) bowed notes. Adding speed  to a finger slide increases the volume of your legato bowed sound. This technique can be used to create string swells.

Switch from chords to individual notes, and you’ll access a fretless neck where you can play one of any of the five stringed instruments right on the screen. Touch a string to play a plucked or bowed note. Drag your finger to slide up and down a string.  Or choose a specific scale and GarageBand will only make the notes of that scale available, adding frets to the neck. It might technically be “cheating,” but it sure will make you sound great.

Then there are the auto-play patterns. The patterns are premade string parts in various styles and inversions that you can choose to have all five of the strings, or just your selected favorites, play in.

Watch as Garrick Chow shows you how to get started creating music with Smart Strings in this video from the third chapter of iPad Music Production: GarageBand:

In addition to Smart Strings, GarageBand also has Smart Drums, Smart Guitar, Smart Bass, and Smart Keyboards. In each, Garrick Chow demonstrates how to play and capture great recordings with Smart Instruments, as well as Touch Instruments, and real instruments. He also shows how to edit and mix your performances, and how to export and share your finished tracks with the world.

Music creation has taken a big step forward with GarageBand for iPad. Learn more about this inexpensive yet powerful app in iPad Music Production: GarageBand.

 

Interested in more?
• All audio courses on lynda.com
• All courses by Garrick Chow on lynda.com
• All iPad Music Production courses on lynda.com

Suggested courses to watch next:
iPad Music Production: Inputs, Mics, and MIDI
• GarageBand ’11 Essential Training
• Audio Mixing Bootcamp
• Foundations of Audio: Compression and Dynamic Processing

 

Using delay effects in Ableton Live 8

Published by | Monday, July 2nd, 2012

Ableton Live is an incredibly versatile digital audio workstation that allows you to be really creative in many different ways. One tried and true creative tool that DJs, mix engineers, and live performers have been using for years is delay effect. Delay effects delay or hold a copy of a signal for a user-defined amount of time, and add a sense of depth or dimension to the overall sound of a song when mixed back in with the un-processed signal. Creatively using delay effect can add depth and interest to just about any song, and the family of Ableton Live delay effects is extensive including both modulation-rich effects like flanging, face-shifting, and chorusing, and modulation-free effects like doubling, echo, and slapback.

Delay Effects panel in Ableton Live 8.

When applying a Simple Delay effect in Ableton Live, there are a number of parameters that you have to tweak to create your own unique delayed sound. Above, the Feedback control and delay time settings are adjusted to establish number of repeats and how long it takes for the signal to be repeated.

Using Ableton Live you can apply a delay effect to a single, individual audio tracks, or to Return tracks to create an effects loop that can be tapped into by multiple tracks. When applying a Simple Delay effect, there are a number of parameters that you have to tweak to create your own unique delayed sound. The Feedback control sets the number of repeats of a sound. Delay time settings establish how long it takes for the signal to be repeated, and are often linked to the tempo of the song, enabling you to set the delay time to subdivisions of the tempo (for example, 16th notes, or 8th notes). The Dry/Wet parameter controls how much of the original (undelayed) signal is mixed with the delayed signal. Setting your Dry parameter to 100% means there will be no delays heard, while 100% Wet means that only the delayed signal will be heard. Adjusting the Dry/Wet parameter to taste will allow for just the right balance.

A PingPong delay effect enables you to set how you hear stereo delays. That is, you can control how often echoes are heard in the left and right sides of a stereo mix. You can also control the frequency range (EQ) of the echoes with the Filter Delay effect and the PingPong effect. Reducing the frequency content of the delay, often making the echoes sound more lo-fi, is an effective treatment to create separation between the original sound and the delay-effected sound.

Chorus effects utilize very short delay times and modulation to create a slightly detuned “double” of a signal. With multiple “doubles” that are slightly different from each other, the signals add together to create a sound that mimics multiple singers singing almost exactly the same thing (hence the name Chorus). The slight variations in performance yield a thicker overall sound. Adjust the delay time and modulation to taste to achieve a thicker or thinner chorus effect.

In Ableton Live 8 Essential Training, author, and USC professor, Rick Schmunk offers a comprehensive overview of Ableton’s live audio and MIDI sequencing software and the techniques required to compose, record, and edit music, in real time, on stage, or in the studio. In the video below from chapter ten of the course, Rick demonstrates how to set up and tweak several types of delay effects in Ableton Live 8.

Interested in more?
• The full Ableton Live 8 Essential Training course on lynda.com
• All Ableton Live 8 courses on lynda.com
• All courses by Rick Schmunk on lynda.com

Suggested courses to watch next:
• Foundations of Audio: Delay and Modulation
• Foundations of Audio: EQ and Filters
• Foundations of Audio: Compression and Dynamic Processing
• Audio Mixing Bootcamp

Adding a soundtrack to a video with Adobe Premiere CS6 and Audition CS6

Published by | Tuesday, June 26th, 2012

It’s a fact that Adobe Premiere CS6 and Audition CS6 tend to play nicely together. It’s this compatibility that makes it very easy and convenient to use these two applications together when working on a video project that has any sort of audio component. While Premiere does have some very basic audio editing functions, Audition is a much more fully-featured application for audio recording, editing, and mixing requirements. So, using Audition specifically for editing and mixing dialog, sound effects, music, and foley, is a good way to improve the sound of your video’s soundtrack.

When adding music to video, Audition makes it easy to create fade ins so your music doesn’t come in too quickly, fade outs so the music doesn’t end abruptly, and crossfades to smoothly transition between two pieces of music. It’s also very easy to make volume adjustments, like “ducking” the music track under a voiceover track so that the music doesn’t overpower the voiceover.

Audio fade-in being added to music in Audition CS6.

Audition makes it easy to create fade ins so your music doesn’t come in too quickly, fade outs so the music doesn’t end abruptly, and crossfades to smoothly transition between two pieces of music. Here, we see a fade in being added to a piece of music.

Editing a piece of music is also pretty simple in Audition. Grabbing the beginning or ending of a track to shorten or lengthen it is as simple as clicking and dragging. The snap feature in Audition also makes it really easy to align pieces of audio and video together.

In this tutorial from chapter eight of Audition CS6 Essential Training, author Garrick Chow shows you how to add soundtracks or audio clips to video files that have been imported into Audition—a great demonstration of how to utilize Audition and Premiere together.

 

Interested in more?
• All audio courses on lynda.com
• All courses by Garrick Chow on lynda.com
• All Audition courses on lynda.com

Suggested courses to watch next:
• Premiere Pro CS6 New Features
• Fundamentals of Video: Cameras and Shooting
• Finale 2012 Essential Training
• Foundations of Audio: Compression and Dynamic Processing

How to use the Pitch tool in Melodyne to tune a vocal

Published by | Monday, May 21st, 2012

Artists use Melodyne for corrective or creative pitch adjustments in nearly every genre of music. When using Melodyne for pitch correction, you may not hear the effect. However, when using Melodyne creatively, the idea is to hear the effect. Regardless of the application, the Pitch tool and its related subtools are often the tools of choice to create pitch alterations in Melodyne.

The main Pitch tool moves notes up or down. You can do this in three ways:

  1. by semi-tone (click and drag the note)
  2. by cents, or 1/100th of a semi-tone, for finer tuning (press the Option or Alt key and then click and drag), or
  3. by double-clicking on the note to snap it to the exact pitch center

The overarching idea is to move the note either up or down in pitch, depending if the note was originally flat or sharp.

The Pitch Modulation tool is used to flatten or exaggerate the curve of a note’s pitch. Flattening out a note’s curve reduces vibrato, scoops, or pitch bends, or, in contrast, increasing the modulation exaggerates those effects. You can also use the Pitch Modulation tool to create an Auto-Tune effect where all pitches are strictly conformed to the pitch centers, resulting in a tuned robot-like sound.

Screenshot of Melodyne being used to flatten and exaggerate a note.

Two screenshots of Melodyne being used to exaggerate and flatten a note.

The Pitch Drift tool enables you to edit the drift of a pitch from the start to the end of a note without altering the modulation. For instance, if a note starts a little sharp and ends a little flat, the Pitch Drift tool will fix the pitch but keep the natural vibrato in tact, thus effectively tilting the pitch curve of a note to flatten out or exaggerate the curve of a pitch.

The Pitch Transition tool is used to edit the transition between two notes. You can exaggerate the transition, creating a long slide between two notes, or you can minimize the transition, making the transition between two pitches very short and more robotic sounding.

After applying all of these pitch adjustments to a number of notes on a track, what if you want to go back to the original performance on one or more notes? Instead of using the undo command, try selecting the notes you want to return to their original states, then going to the Edit pulldown menu and selecting Edit > Edit Pitch > Reset All Pitch Related Changes to Original. This command resets the pitch of a note back to its original performance state, regardless of when the edit on that note was performed in the undo queue. I find this to be a very handy feature.

In Melodyne Essential Training, Emmy-nominated author Skye Lewin shows us how to use all of the Pitch tools. In this video from chapter three of the course, Sky introduces the Pitch tool and its subtools:


 

Interested in more?
• All audio courses on lynda.com
• All courses by Skye Lewin on lynda.com

Suggested courses to watch next:
Pro Tools Projects: Pitch Correction with Auto-Tune Evo
• Audio Mixing Bootcamp
• Foundations of Audio: Compressors and Dynamic Processors

Strategies for using a de-esser to eliminate sibilance

Published by | Tuesday, May 8th, 2012

We’ve all heard that annoying hard “s” sound that happens when a vocal track is recorded with a less-than-optimal microphone choice. That high-pitched irritation is called sibilance and it can be found on all kinds of vocal tracks, whether your recorded voice is singing, or speaking words for a podcast or a book on tape. This challenge is very prominent in the recording world, and for anyone recording an individual with a natural accentuation or particular penchant for emphasizing words that contain the letter “s,” a de-esser can be a welcomed friend of the ears.

Also known as a frequency-dependent compressor, a de-esser is made specifically to only compresses certain frequencies that we want it to reduce in volume, and does not compress the rest of the track’s frequencies. For vocal tracks, this usually occurs in the frequency range between 6-8 kHz. When the de-esser compresses the particularly offending frequency, it leaves the rest of the frequencies in the signal alone, which maintains the natural sound of the original performance.

Knowing how to dial-in the settings on a de-esser is paramount to achieving an improved sound without affecting your vocals in a negative way. In contrast, it is also important to know that pushing the parameters of a de-esser too far can actually result in the creation of even worse sounding “s” frequencies, to the point of giving the vocalist a lisp. While admittedly this can be a great practical joke, it’s likely not an effect you’d like to present to the world on a serious recording.

Besides vocal tracks, other material with high-frequency content can also benefit from the use of a de-esser. For instance, hihats and crash cymbals can produce sibilant frequencies. Using a de-esser to control those frequencies can help to balance the drum mix and make the overall mix sound more appealing.

In his tutorial from chapter five of the Pro Tools Mixing and Mastering course, author Brian Lee White explains in more detail the functionality of a de-esser and demonstrates how it can be used to tweak both vocal and cymbal tracks.

For more training on Pro Tools, check out Pro Tools 10 Essential Training, Audio Mixing Bootcamp, and our Foundations of Audio courses that include our innovative Get In The Mix Pro Tools session files.

Interested in more?
• All audio courses on lynda.com
• All Pro Tools courses on lynda.com
Foundations of Audio courses from Alex U. Case and Brian Lee White

Suggested courses to watch next:
Pro Tools 10 Essential Training
Music Editing for TV and Film in Pro Tools
Pro Tools Mixing and Mastering
Foundations of Audio: Compression and Dynamic Processing

 

Foundations of Audio: Tips for creating groove-based, rhythmic echoes

Published by | Tuesday, April 24th, 2012

Well-timed long delays (echoes) are an excellent way to fill in part of a song’s rhythm track. Examples of echo effects can be heard in current electronic music, classic rock, reggae, and many other genres. Where would U2 be without the sound of The Edge’s delay pedals? Where would Steel Pulse be without their delayed snare hits?

The reason echo effects work so well is their ability to stay in-time (locked to the tempo of the song) and their ability to create interesting rhythms that add dimension to the overall sound of a song.

When creating delay effects with long echoes, you can define specifically when echoes are heard in rhythm with the entire song. For instance, you can set echoes to repeat every quarter note or every eighth note. Or, you can get more complicated and create a unique rhythmic pattern by placing the echoes on multiple subdivisions within the groove of the song.

You can also pan echoes to different positions in the stereo field to create a wider stereo image, or adjust the volume level of the echoes to add depth to your mix.

In the video below, lynda.com author Alex U. Case explains how to construct a groove-based echo effect by setting the rhythmic timing of an echo, adjusting the panning of your echoes, and balancing echo levels for the best outcome in a mix.

If you’re looking for more information about the fundamentals of delay and modulation effects and how to apply these effects, technically and creatively, to improve the sound of a mix, check out Alex’s full Foundations of Audio: Delay and Modulation course on lynda.com. As with all the Foundations of Audio courses, Foundations of Audio: Delay and Modulation includes Get In The Mix (GITM) interactive exercise files that open directly within your own DAW, allowing you to follow along with the course author in real-time as he explains the concepts and techniques. These files are free to all members (no Premium membership required) and they currently are available for the Pro Tools and Logic Pro Digital Audio Workstations.

 

Interested in more?
• All audio courses on lynda.com
• All Pro Tools courses on lynda.com
• All Foundations of Audio courses from Alex U. Case

Suggested courses to watch next:
Pro Tools 10 Essential Training
• 
Audio Mixing Bootcamp
Foundations of Audio: Delay and Modulation

Tips for getting rid of hums, rumbles, and buzzes on audio tracks

Published by | Monday, April 9th, 2012

Noisy audio tracks are one of the most common problems encountered when producing video. Voiceover tracks, dialog tracks, background noise for a scene, and any other type of audio source may include unwanted hum, rumbles, or buzzes. Having high-quality audio is a major factor in producing excellent video content. So, what do you do if the audio for your video project is subpar and includes a lot of noise? Here are some tips on how to reduce the noise on your audio tracks.

First, it’s important to know that these unwanted noises are actually made up of harmonic tones, and to start reducing these noises, knowing what to listen for can help.

60-cycle hum is one of the most common noise problems, and it’s caused by electrical lines in countries like the United States that use power based on a 60-hertz cycle. The technique for getting rid of this noise starts with drastically reducing (or notching out) the 60-hertz content using an equalizer (EQ). But it doesn’t stop there. Because these noises are actually harmonic in nature, there are nodes along the frequency spectrum where the offending hum repeats itself, so you also need to eliminate the upper harmonics of the noise. The upper harmonics are multiples of the main 60-hertz frequency, so you should notch out 120 hertz, 240 hertz, and if needed, 480 hertz as well (60 x 2= 120; 120 x 2= 240; 240 x 2= 480; and another level up would be 480 x 2=960).

If your hum is not a 60-cycle hum, it may be harder to identify immediately the placement of your offending sound’s center nodes. To find visually where your offending frequencies are,  Audio for Film and Video with Pro Tools author Scott Hirsch recommends exporting your audio file and using a separate application called Izotope RX.

In the video below, watch how Scott takes care of his problematic hums and buzzes by utilizing a standard issue EQ plug-in in Pro Tools, as well as the Izotope RX application.

For more training on Pro Tools, check out Pro Tools 10 Essential Training. If you’re interested in learning more about audio in general, I recommend checking out our Foundations of Audio courses that include our innovative Get In The Mix Pro Tools session files (no Premium membership required!).

 

Interested in more?
• All audio courses on lynda.com
• All Pro Tools courses on lynda.com
• All Foundations of Audio courses from Brian Lee White and Alex Case

Suggested courses to watch next:
Audio for Film and Video with Pro Tools
Pro Tools 10 Essential Training
• 
Audio Mixing Bootcamp
Foundations of Audio: Delay and Modulation
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