Character rigging in Maya

Published by | Friday, March 2nd, 2012

Animating characters in Maya can be a lot of fun. Fighting with a difficult character rig, however, can sap the joy out of animating. Character Rigging in Maya is a course designed to help you create character rigs that are both robust and easy to animate.

A deeper, more technical update to the Maya 8.5 Character Rigging course, Character Rigging in Maya covers the basics of Maya’s rigging tools, then goes deep into how these tools are used to create a complete character rig, including skeletons, forward and inverse kinematics switches, and the skinning of characters to skeletons.

Some of the more technical topics covered include expressions and scripts that help automate the rig and make it easier to animate, and the process of creating an advanced facial rig that shows a variety of ways to create sophisticated controls to manage complex facial expressions (which I find particularly useful.)

If you’ve seen the Character Animation Fundamentals with Maya course on lynda.com, you may notice Character Rigging in Maya creates its rig with the same character used in the animation course. It’s not the same old character, though—we’ve have thrown in a few updates to the rig to make the character rigging techniques even more interesting.

We’re very committed to character animation here at lynda.com, so if you’re into animation, stay tuned for more character courses in the coming months.

 

Interested in more?
• All Maya courses on lynda.com
• All 3D + animation courses on lynda.com
• All by George-Maestri on lynda.com

Suggested courses to watch next:
Maya 2011 Essential Training
Maya 2011: Modeling a Character
Character Animation Fundamentals with Maya
Game Character Creation in Maya

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One Response to “Character rigging in Maya”

  1. Adnan says:

    Sounds amazing, This is definitely what I need right now!
    I hope I’ll be able to subscribe soon…

    Cheers.

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