Using dynamic simulations to create animated type in CINEMA 4D

Published by | Wednesday, February 8th, 2012

The idea of dynamic simulations has gotten a lot of attention lately. Dynamics allow an animator to create very realistic motion and collisions with objects without using key frames. Nearly every 3-D software package has some kind of module dedicated to this. That being said, dynamics can be somewhat unpredictable by nature, so they’re not entirely flawless. Similar to setting up a stack of dominoes or a Rube Goldberg machine, dynamic simulations just don’t always give you what you expected. This can make them very challenging to use in production, and it often has designers and animators asking themselves what exactly it is they can do with dynamics. With so much unpredictability, what problems can they solve?

The answer is, really, quite a lot! Dynamics can be great addition to your tool kit if you’re willing to accept a bit of unpredictability in your animations. In this short project I’ll show you how to use dynamics to animate some text being knocked over. Using key frames, this kind of animation would be very time consuming, and it would be even harder to make it look convincing. Luckily, CINEMA 4D’s dynamics engine is really easy to use, and allows you to apply these techniques to a variety of different projects.

For more on the important basics of using the CINEMA 4D dynamics engine, check out chapter 14 of my CINEMA 4D R12 Essential Training course.

 

Interested in more?
• The full Design in Motion series on lynda.com
• All 3D + animation courses on lynda.com
• All by Rob Garrott on lynda.com

Suggested courses to watch next:
CINEMA 4D R12 Essential Training
CINEMA 4D: Rendering Motion Graphics for After Effects
After Effects CS5 Essential Training
CINEMA 4D and After Effects Integration

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2 Responses to “Using dynamic simulations to create animated type in CINEMA 4D”

  1. Bobby says:

    Hi Rob,

    Your C4D 12 course was fantastic and so is this demo. I was wondering when can we expect to see C4D 13 Essential Training from you? As you can see, I am way too excited!

    Many thanks again for your no nonsense teaching approach, you make the learning process seem so fluid.

  2. Rob Garrott, content manager | video says:

    Hi Bobby, thanks for the kind words! I’m glad you’re enjoying the Design in Motion Series. We’re always working on new content for the library. And hope to have lot’s more Cinema 4D courses in the future. However, If you examine R12, and R13 closely, the biggest change was in the interface. That doesn’t mean that R13 isn’t a worthy upgrade. Far from it. The big additions to the program were long awaited… But they really are just that… “Additions”. The “guts” of the program and how it works haven’t changed at all.

    Because C4D R13 is so similar in functionality to R12 I decided to instead publish a C4D R13 New Features course. The first chapter is devoted discussing the changes in the interface from R12 to R13. It’s my hope that this chapter will allow members to “transpose” what they see in the R12 Essential Training into the new reorganized, and redesigned interface that R13 uses. The subsequent chapters of the new features course dive into all those great additions. I hope you’ll check it out!

    Thanks again for watching!!

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