Exploring the new feature set in Maya 2011

Published by | Wednesday, May 19th, 2010

In Maya 2011 New Features, lynda.com author and content manager for 3D, animation, and video George Maestri explores the significant and robust features in Maya 2011 that add functionality to its 3D workflows. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. George also covers enhancements to rendering and special effects, adjusting skin weights with color feedback with Paint Skin Weights, making object-level soft selections, using the camera sequencer, and much more.

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2 Responses to “Exploring the new feature set in Maya 2011”

  1. Deon says:

    George, just wanted to thank you for your wonderful Maya training. I was impressed how a professional like yourself trains novice level workshop for such a robust software like Maya. It felt like “Ok, this is a great software with many option, let’s explore this together, this is how this work, this is what this thing does”…
    You have very good training skills, it’s a rare thing for a professional to share his/hers knowledge the way you do.
    Thanks again and my best! Looking forward to a more advanced training workshops for Maya 2011!

  2. Lillian says:

    I’m curious about using Maya 2011 for motion graphics. I know that Cinema 4D is the app of choice for many using it for that purpose, but I prefer and know Maya more. I cannot so far find any tutorials allowing mograph-type effects in Maya though. None. Please direct me or consider creating one here. – Thanks!

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